Lava Rising 2 is a 2D parkour game designed for mobile.
- Designed the 2D Layout using Unity 2D Tilemaps and 2D Box colliders.
- Concepted the lava and trap mechanics.
- Made the game playable with a single-tap interface (Only input needed is jump).
- Implemented a small UI displaying score and health.
- Created semi-random level generation using a series of pre-designed "levels" and merging them in random series.
- Implemented saving using an instantiated class.
- Created the lava rising mechanic to always remain visible on the players display.
- Created moving traps.
- Created a basic animation controller.
Lava Rising 2 was designed as a simple 2D Platformer with a single touch input. During development I consulted with several testers to playtest key elements such as lava speed and damage to ensure a good balance between difficulty and reward was found. Each "level" was tested to ensure players can ascend with movement strategy while being easily accessible to new players.
The game was built on the game "Lava Rising" I previously released to the App Store with the intention of updating the graphics, having a better movement system and providing better feedback to the gameplay.
Engine: Unity
Language: C#
Platform: Mobile
Team Size: 1
Duration: October 2021 - Novemeber 2021
Release Date: December 2021
Notes and Additional Information:
I have not painted or modelled the assets shown on this project.